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Ganbare Goemon 3 shishijuurokubeeno karakurimanjikatame

Ganbare Goemon 3 shishijuurokubeeno karakurimanjikatame
  • System: Super Famicom
  • Company:
    • Konami
  • Ordering Information: SHVC-2U
  • Re-release Ordering Information: 398764
  • Release Date: 07/09/1994
  • Re-release Date: 11/01/1997
  • Price: 8800¥
  • Re-release Price: 1000¥
  • Genre:
    • Action
    • RPG
    Controls
  • A button: Jutsu/Shoot (on walker) if Weapon is Fire or Ice/Shoot Gold Coins (on giant robot)
  • B button: Jump/Heavy Punch (on giant robot)
  • X button: Use Bomb (on giant walker)
  • Y button: Use Weapon/Punch (on walker)/Light Punch (on giant robot)
  • L button: Change Weapon/Block Left (on giant robot)
  • R button: Change Weapon/Block Right (on giant robot)
  • Start: Pause
  • Select: Change Character

You run around the level bashing the enemies that come your way. There is a new feature to this game; you start out with Goemon plus a friend. Pressing Select will change between the two. The screen brought up by pressing Start shows that you can pick up two other characters along the way.

The jutsu from the first game is back. This time it's permenant and free. However you have to pass the master's training to get it (except for Sasuke's jutsu). To grab a small block, press Forward + Y to grab the block; then press Y again to throw it. To jump off the walker, press Up + B. Hold Y + a direction to get the walker to dash in the facing direction. While on the giant robot, you take damage from bombs you throw, and the strength of your heavy punch depends on the meter on top of the cockpit. - Jacob Poon

Character Scroll Cost Effect
Goemon 10 Temporary increases attack damages.
Ebisumaru 0 Shrinks himself. Press A to restore.
Sasuke 10 Fires eight projectiles around himself.
Yae 0 Turns into mermaid. While in mermaid form, she can swim under water. Press Y will dash and attack the enemy. Press A to restore. If you use it on land, she will be immobilized.